Showing posts with label figure drawing. Show all posts
Showing posts with label figure drawing. Show all posts

3/19/2012

d'artiste Character Modeling 2: Digital Artists Master Class Review

d'artiste Character Modeling 2: Digital Artists Master Class
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Character Modeling 2 is an art book at heart with an in depth look at the 3D production process of 3 different artists. It's part of the d'artiste series where artists are featured with their tutorials.
The featured artists in this issue are Kevin Lanning, Timur "Taron" Baysal and Zack Petroc. Each of them comes with a short biography on their life and career in computer graphics.
This is not strictly a tutorial book even though it might look that way. It's a "making of" book that provides multiple screenshots of work in progress. The accompanying captions describes the workflow and techniques used. Different 3D software packages are used, such as Lightwave, 3ds Max, Maya, ZBrush, Mudbox, etc. The workflow and techniques presented are universal and can be applied easily to other software, even if the controls are different. That being said, the book provides very useful information and look into different workflows of professional 3D artists.
These guys have been in the computer graphics industry for a long time. Each artist has a gallery included, which showcase the 3D models and projects they have worked on. Each artwork is captioned. It's nothing less than impressive.
Here's the list of "tutorials":
High-poly workflow
Low-poly workflow
Rip and process workflow
Box modeling
ZBrush and texturing
Character creation
Workarounds
(More pictures are available on my blog. Just visit my Amazon profile for the link.)

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d'artiste: Character Modeling 2 presents the techniques of leading character modelers Kevin Lanning, Zack Petroc, and Timur "Taron" Baysal.

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3/10/2012

Pop Sculpture: How to Create Action Figures and Collectible Statues Review

Pop Sculpture: How to Create Action Figures and Collectible Statues
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I spent about ten years of my life writing and helping to promote popular collectibles from action figures to resin busts. It's very easy for an outsider to be dismissive of the art of such things - who didn't own a Princess Leia action figure that made her look more simian than human. But the truth is, the mass manufacturing process means that sometimes a lot of detail gets lost. Certainly in my time I saw the standards of sculpting rise from the barely acceptable to the truly stunning. I dare anyone to walk into the Four Horsemen's studios and look at the Masters of the Universe 2-Ups (basically a prototype at twice the finished size) and not have their breath taken away.
Tim Bruckner is one, if not the best, in the business. He's a pro's pro - a sculptor other sculptors look up to. If you've ever seen DC Direct's Alex Ross-inspired Justice Line you can see a lot of his best work. In fact he's worked on a lot of DC Direct's properties bringing various comic artists' drawings into the 3D realm.
So now Tim has teamed up with Zach Oat of Toyfare fame and Rubén Procopio (Electric Tiki amongst other things) to bring us the definitive book on creating action figures and statues.
You'd think with the number of customizers and people wanting to break into the industry there would be a wealth of books on the subject, but this is the first one I've ever seen, and frankly, after being amazed by how comprehensive it is, I don't think another one is ever going to be needed.
What's stunning about this book is the level of detail. It goes into everything, filled not just with information, but tips as well. It starts with looking at the art reference, goes through the sculpting and casting to painting and ends with tips on going pro. Gorgeous photography detailing the various processes sit alongside little cartoon asides that not only raise a smile but raise pertinent points.
If you've ever marvelled at the level of art in an action figure or bust, then this is a fascinating book even if you have no intention of ever sculpting yourself. You can just dip into it and always come back with some new piece of knowledge you never had before. But if you're into customizing and hoping one day to turn it into a full-time job then this book is a god-send. Seriously, in ten years' time I reckon this will be THE textbook every sculptor learns from.
As someone who worked on the fringes of the industry for ten years, it's an incredible book. For anyone looking to get into the industry I'd say it's pretty much damn well essential.

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Sculpt toys and collectibles with modern-day tools, techniques and applications used by today's top industry professionals Ever since a 12-inch G.I. Joe took toy soldiers to a whole new level by giving them the ability to pose via moveable parts, as well as interchangeable clothing and accessories, the business of creating pop sculpture icons for the mass market was off and running. Superheroes came next, followed by TV show and movie characters, most notably those from Star Wars. Today, action figures exist for sports stars, rock stars, even presidents. With today's blockbuster success of animated films, action figures and collectibles have become a behemoth industry—with a growing need for skilled artists who can bring these characters to life. So how do you get started? The trio of veteran industry insiders who authored this book take you on an incredibly thorough journey that begins with drawing conceptual drafts and continues through rough sculpting and honing the final product. Along the way, you'll learn how to research your character, shape casts from a variety of materials including wax and resin, make accessories, articulate characters so that they are poseable, paint them, and ultimately convince an art director to buy and manufacture them. Whether you want to make small PVC toys, collectible statues, or larger high-end collectibles, Pop Sculpture offers step-by-step demos and words of wisdom from the pros.

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3/06/2012

The Art Model's Handbook: The Naked Truth about Posing for Art Classes and Fine Artists Review

The Art Model's Handbook: The Naked Truth about Posing for Art Classes and Fine Artists
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The Art Model's Handbook, by Andrew Cahner is one of those books I look at and exclaim, "Why didn't anyone write a book like this before..?"
If you use artist's models in your studio, work as an artist's model, or have ever thought of working as an artist's model*... you need to own a copy of this book.
Yes, I usually say, "Read this book at your public library first, and see if you want to buy it." However, this is the kind of book that you'll refer to so often, you may as well buy a copy and save yourself multiple treks to the library.
This book is 141 pages of to-the-point information. There's no fluff, and the author is knowledgeable, experienced, and addresses issues on both sides of the canvas (or sketchpad).
Author Andrew Cahner has left nothing out. He tackles the difficult aspects of nudity in Chapter 2. In Chapter 3, he tells you the two things that every model must bring with him (or her), and then lists many items that will make your work easier and create a more professional environment.
Chapter by chapter, Cahner provides useful tips and the kind of information every artist -- and artist's model -- needs to think about before, during and after a modeling session.
For example, the author provides some brilliant ways to research poses, so you don't stand in front of the group, blink, and ask shakily, "Err... what do you want me to do?" (Likewise, if you're working with models, these resources will avoid wasted time while the artists try to think of poses, and the model responds, "Okay, how about this?".)
There's even a list of useful links to find modeling work, online.
If there's anything missing from this book -- from either the model or artist's standpoint -- I can't see it. And, I'm speaking as a third-generation artist who worked as an artist's model during her college years.
I rarely give a book five stars, but -- for this topic -- I can't think of any way the author could have improved the book. Every working artist and every classroom that uses models should have a copy of this book in their studios. When you have a question, the answer will be right there.
And, of course, every working model should own one as well.
I read many books about and for artists, and this one stands out as a brilliant idea, well executed and long overdue. It's well-written and easy to read, but -- even more importantly -- it's a useful reference that provides far more than just the basics.*If you're willing to sit still for 20 minutes at a time -- with a roomful of people staring at you -- this can be a fine career choice for people who need work or want extra income. Taking off your clothes is optional but will significantly increase your chances of getting work, but it's not vital. (Portrait and other models are needed, too, but -- for economy -- classes often swap-out students in those roles. At the very least, the competition is more fierce.)
Even better, this book will explain the nuances of working in this field so you don't feel like a total novice.
-- Aisling D'Art, senior editor, Art Books Reviews

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The nude figure has been the subject of art for centuries and continues to inspire contemporary artists. Figure drawing is part of the core curriculum at art schools and college art departments. Art models young and old play an important role in this creative process. So how does one learn how to become an art model?The Art Model's Handbook explains what you need to know to model for art classes and professional artists. You'll learn about the structure of figure drawing sessions, how to come up with interesting poses, costume modeling, professional conduct, finding work, and security concerns. Awkward but important questions about nudity and body issues are addressed. Guidelines for faculty and sample policies are also included.The book is based on the experience of the author, plus interviews with male and female models, artists, fine art photographers, and art school management. This is the definitive guide for art models, artists, and workshop leaders.

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8/22/2011

Modeling Life: Art Models Speak About Nudity, Sexuality, And the Creative Process Review

Modeling Life: Art Models Speak About Nudity, Sexuality, And the Creative Process
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Sarah Philips undertook this research in Portland, during the mid-1990s. She puts in print words of art models themselves, which surprisingly hadn't happened much before. In the book we can read four more or less extended interviews with models, but dozens of conversations took place. Philips relates the models' words with interesting theoretical issues. It's a very enlightening book, since we come to know a very ignored and undervalued occupation. The book raises questions such as:
Why are there more female than male art models?
Is the myth that a model is an artist's mistress true?
Is a model the same as a stripper?
Does modeling objectify or degrade the person (usually the woman), as some feminists say?
Why would nudity be empowering and boost the model's self-confidence?
Why would someone do this job, normally part-time, since they could earn more money elsewhere? (In Portland, in the 1990s, they earned from $8.50 to $10 an hour.)
Is modeling always passive?
Why do most models underrate photography as "less artistic" than drawing, for instance?
What's the role of pornography, especially on the internet, when handling photos of artistic nudity?
What specific boundaries exist in personal space, verbal contact or eye contact when posing?
What's the difference between a "sublimely" sensual pose and a blunt sex pose?
How do models handle cold, and physical stressful or painful poses?
How do models deal with erections and menstruation?
There are no definite answers, but the discussion is really fascinating. Not all models agree upon all issues, and age and gender usually influence the answers.
I think the core of the whole question is the fact that in art modeling there are new rules, for our everyday regulations are upside down: a person doesn't hide his/her nakedness, and the others ARE supposed to observe it. The boundary is the motto "nothing unusual is happening". Don't behave as if this situation is abnormal, surprising, sexually arousing or deserving lewd peeking. It's just natural for professional artists and models to work with nudity, which can make many newcomers and art students blush.
Nudity in art is not for a particular physical aesthetics that discriminates all other bodies. It's not for sexuality, either. It's rather a celebration of the natural, general beauty of every human body, no matter its shape, color, size or other specific characteristics.
I am a painter myself, and I always work with the female nude. I can say that I am grateful to my models for their good work and professionalism. They are the body of my art, and they inspire its soul. As the model "Michael" says in the book: "If it wasn't for us, we wouldn't have a lot of the greatest works of art." For all the curious, and all of us artists who work with models, this book is necessary to understand, not stigmatize this indispensable job, in the models' own words.


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A fascinating consideration of the work of life models and the models' own perspectives on their craft.--This text refers to the Hardcover edition.

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