Showing posts with label adobe photoshop. Show all posts
Showing posts with label adobe photoshop. Show all posts

3/19/2012

d'artiste Character Modeling 2: Digital Artists Master Class Review

d'artiste Character Modeling 2: Digital Artists Master Class
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Character Modeling 2 is an art book at heart with an in depth look at the 3D production process of 3 different artists. It's part of the d'artiste series where artists are featured with their tutorials.
The featured artists in this issue are Kevin Lanning, Timur "Taron" Baysal and Zack Petroc. Each of them comes with a short biography on their life and career in computer graphics.
This is not strictly a tutorial book even though it might look that way. It's a "making of" book that provides multiple screenshots of work in progress. The accompanying captions describes the workflow and techniques used. Different 3D software packages are used, such as Lightwave, 3ds Max, Maya, ZBrush, Mudbox, etc. The workflow and techniques presented are universal and can be applied easily to other software, even if the controls are different. That being said, the book provides very useful information and look into different workflows of professional 3D artists.
These guys have been in the computer graphics industry for a long time. Each artist has a gallery included, which showcase the 3D models and projects they have worked on. Each artwork is captioned. It's nothing less than impressive.
Here's the list of "tutorials":
High-poly workflow
Low-poly workflow
Rip and process workflow
Box modeling
ZBrush and texturing
Character creation
Workarounds
(More pictures are available on my blog. Just visit my Amazon profile for the link.)

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d'artiste: Character Modeling 2 presents the techniques of leading character modelers Kevin Lanning, Zack Petroc, and Timur "Taron" Baysal.

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3/09/2012

True Confessions of Nude Photography: A step-by-step guide to recruiting beautiful models, lighting, photographing nudes, post-processing images, and maybe even getting paid to do it. Review

True Confessions of Nude Photography: A step-by-step guide to recruiting beautiful models, lighting, photographing nudes, post-processing images, and maybe even getting paid to do it.
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As a seasoned travel photographer, my genre is quite the antithesis of this one: I shoot primarily outdoors rather than in-studio, I rely solely on natural lighting, I profoundly prefer candid shots over posed, and next to never do I digitally manipulate my images.
The upside to constantly traveling across the world is I know probably better than anyone which cities and countries are home to the most lovely ladies (Tokyo tops the list). I have always envied photogs who work in the comfortable confines of a studio, interact with a bevy of beautiful women and certainly get paid far better for their work than I. Why, then, shouldn't I give it a try?
But before actually delving into nude photography, I first have been flipping through numerous volumes of photo technique guides to see if it is indeed a genre I could easily convert to (i.e. teaching an old dog new tricks), but thus far I have been put off by what I have seen: guides that are either excruciatingly technical or out-dated to the point of uselessness.
And then comes along True Confessions, a brand-spanking-new book that blessedly incorporates pretty much every up-to-date aspect of the nude photography profession into a refreshingly fun instructional manual for amateurs and pros alike.
With over 20 years nude photography experience ("hundreds" of naked girls, by his last count, lucky devil) combined with proper schooling, I can't think of a better teacher than A.K. Nicholas. But even more important than his own experience and credentials is Nicholas' talent as an author for being able to convey a highly-technical skill such as studio photography into easy-to-follow text and diagrams that will immediately put the reader at ease. "You'll learn from my successes AND from my mistakes," writes Nicholas. As a photographer who is entirely self-taught and has limited technical background, I appreciated this most about True Confessions.
At a 120+ pages, True Confessions is comprehensive. 20 of those pages are dedicated to the most challenging aspect of the job: recruiting and shooting models. Our Savior Nicholas plots it all out for us in hip lingo akin to the rules of dating ("I never call after a third `no'"; "concentrate on booking a specific day, not a specific model"). He then moves on to studio etiquette, such as how (not) to physically handle a model's fun-parts, tips to make a new nude feel relaxed, and chatting a model up. "My goal is to make images, not to make friends," states Nicholas. Elliot DiMauro from `Just Shoot Me' would be so disappointed.
A sheer quarter of the book is on the art of lighting. Due to my personal jones for natural light, I was admittedly was initially loath to read this chapter. But Nicholas' cool reasoning ("the key to background light is not a lot of light, but a lot of lightS") complimented by helpful illustrated diagrams, example images and informational text - and even a token few pages on outdoor lighting - those 30 pages were, well, illuminating.
Arguable the most useful section of this book is on posing and composition. Nicholas dips into the "pin-up versus art" debate and critiques the mythical "Golden Mean" method, encouraging us to "depart from the formulaic," though ultimately the author suggests a combination of classic and experimental composition to create new poses. The chapter closes (read: rewards us) with a whopping 100 (!) different sample poses ranging from traditional to avant-garde that are sure to give Playboy a run for its money.
Post-processing is covered in-depth (he suggests "a day of post-processing for every hour of shooting"), including instructional screen-captures of the most up-to-date computer software tips. Advice on shooting for microstock and making/selling 3D reference photos follows. A helpful glossary and sample model release forms close out the appendix.
While the author gets quite specific about lighting, he avoids suggesting specific lenses or gear, which may frustrate newbie photogs who prefer to have their hands held on such matters. And with the exception of the un-credited oriental beauty on page 60, I would have liked to see more exotic models (Latina, Asian, African American, Indian) instead of a purely-Anglo cast, as ethnic skin tones photograph far differently. However, Nicholas can consider such suggestions for a "True Confessions Part 2: International Nudes."
###
Tom Carter is the author of CHINA: Portrait of a People

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Learn to photograph beautiful nude female models by reading this book.It's a step-by-step guide to recruiting beautiful models, lighting, photographing nudes, post-processing images, and maybe even getting paid to do it.Prior experience with nude models is not required to benefit from this how-to guide. This guide can be enjoyed by anyone, but is written for two main audiences: the accomplished photographer wanting insight from a peer, and the serious amateur wanting a guided introduction to the field.

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2/08/2012

Enhancing Architectural Drawings and Models with Photoshop Review

Enhancing Architectural Drawings and Models with Photoshop
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I was so happily surprised by how good this book was as I went through the projects. It is concise, thorough and never boring.
My only nit picky complaint is with the publisher: they used very poor quality paper on this. Why they did that, I can't imagine
as it is the best I've read on enhancing one's CAD programs. And it is up to speed with the latest CS5.

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Transform your CAD drawings into powerful presentation
This one-of-a-kind book shows you how to use Photoshop to turn CAD drawings and BIM models into artistic presentations with captivating animations, videos, and dynamic 3D imagery. The techniques apply to all leading architectural design software including AutoCAD, Revit, and 3ds Max Design. Video tutorials on the DVD improve your learning curve and let you compare your work with the author's.
Turn CAD drawings and BIM models into powerful presentations featuring animation, videos, and 3D imagery for enhanced client appeal
Craft interactive panoramas for your Web site, add people and objects to your models, and integrate 3D object models inside architectural interiors
Build 3D models from photos and turn them into videos with AfterEffects, add depth of field and atmospheric effects to 3D models, create stereographic images, and much more
See how it's done with the video tutorials on the DVD

Take full advantage of Photoshop's power to present your architectural drawings in a new and exciting way.

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11/06/2011

The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering Review

The Official Blender 2.3 Guide: Free 3D Creation Suite for Modeling, Animation, and Rendering
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Blender is the most powerful 3D modeling and design program I've had the fortune of using. NOt being able to afford to spend thousands, the price is fantastic. But it's really hard to get rolling on it without good documentation, since the interface is far from intuitive or easy to grasp--it's unlike anything you've ever seen. A manual is really a basic.
Fortunately, the 2.3 guide provides everything you need to not only get started, but learn how to understand the software and figure out how to do more advanced things on your own. Most astounding about this is that the book was written along the same lines as the software--through an open source, community effort.
Just about every instruction is illustrated and walks you through the maze of control panels, menus and tabs. Instructions are explicit and specific (for the most part), and explain just enough to let you know what you're doing (for the most part) without burying you in details. Yes, it has some weird grammar at points, weird typos in various places, and sentences that seem like they came out of babelfish in a few more. Yes, the tone shifts from basic "make a box. click on the little handle dohickey and drag (click and pull the mouse)" in some chapters to three pages of derivatives and formulas for calculating and understanding light falloff ratios that assume advanced expertise in understanding computer graphics programming. Overall, however, it's a very good read, a very good how-to guide.
Before I had it, it took me three weeks to model a stage and a set I've been designing. After reading it, i started from scratch and built the same scene in 1 hour, fixed all my lighting problems in just a few minutes, and got into applying textures and rendering in just an hour more. Great timesaver--now I don't feel like I should really be looking at Maya.

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Blender is the first and only fully-integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, and realtime interactive 3D with cross-platform compatibility--all for free. Originally developed by Not a Number (NaN) as a commercial product, Blender has since been released as free software, with the sources available under GNU GPL. The Official Blender 2.3 Guide is an introduction to the sometimes complicated Blender interface and a complete guide to everything that Blender can do. Written by the designers who created and currently maintain Blender, the book covers methods of designing models, materials, and light; rendering 3D scenes; creating 3D animations; as well as advanced topics such as using Blender as a video editor. Includes a 4-color insert and a CD-ROM containing Blender for all platforms.


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11/04/2011

Landscape Modeling: Digital Techniques for Landscape Visualization Review

Landscape Modeling: Digital Techniques for Landscape Visualization
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Ive only had has this book a short time but I like it. There are lots of color images and text book like explanations.
However, the examples are somewhat dated as the book was published in 2001. Most of the sample images are showing some low poly objects, or discussing ways of representing trees which are frankly out of date. No mention that I saw so far of Vue D'esprit, which is far superior to some of the software discussed, such as VistaPro.
The authors need to update it with newer images and discuss some of the newer software, a lot of changes in 3d rendering have emerged in the last 4 years.
I doubt somebody who has been using WCS, Vue, Terragen, Maya, or any advanced 3D landscape artist would find a whole lot of use for this book, but it would be good to give an overview and explain some terminology for a beginner.

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Design, plan, and simulate landscapes with computer modeling tools
If you want to model how waterflows will be affected by an upstream dam, or how vegetation growth will respond to irrigation, state-of-the-art Landscape Modeling is for you! Developed by pre-eminent Harvard landscape architects Stephen Ervin and Hope Hasbrouck, it's the first-ever guide to integrating the two-dimensional capabilities of geographic information systems (GIS) and three-dimensional CAD systems in landscape planning. This resource brings together all the technical tools you need to analyze and manipulate landforms digitally, together with the contextual information needed to apply these tools for small- and large-scale land uses, from gardens to regional plans.
You get: Techniques for analyzing, evaluating, designing, planning, and simulating specific landscape types and elements such as water, terrain, and vegetation A CD loaded with interactive modeling formulas and algorithms, plus demo versions of key GIS and CAD softwares for land elements, together with how-to instructions Full color international case studies with site plans, photographs, simulations, sound and other landscape effects, and virtual environments

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8/15/2011

Google SketchUp for Site Design: A Guide to Modeling Site Plans, Terrain and Architecture (CourseSmart) Review

Google SketchUp for Site Design: A Guide to Modeling Site Plans, Terrain and Architecture (CourseSmart)
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As a new sketchup user (going on 3 months) and a purchaser of four books on how to use Google's Sketchup, this book is without a doubt, the most comprehensive introduction to utilizing an amazing tool to design (in 3D) to your hearts desires.
Being a newbie to sketchup can be a daunting experience, such a powerful, yet easy to use tool can get one into all sorts of trouble and lead to many a sleepless night. Aidan Chopra's `Google sketchup 7 For Dummies' was a godsend, as were the numerous online tutorials on Youtube and various online sketchup forums.
Tal's book however has made all the difference, by offering a concise and easy to understand process of how to model effectively. He delivers it with an engaging style that makes all the difference when one is trying to learn something new. The book doesn't suffer the dryness that `Google sketchup 7 Bible' sadly offered. He makes it fun because it really is fun.
Daniel Tal's book is an altogether different beast. A guide book that encourages one to simplify ones approaches by getting organized from the outset, it's all about the process to get the most out of sketchup and ease up on the headaches and sleepless nights that can often entail- no small feat to accomplish in the written word, I can assure you.
The book is set up in four parts the first of which covers the rudimentary tools. The second is where Daniel's expertise and knowledge really start to unfold. On every page, for me at least, there were numerous A-ha moments. So, that's how it's done!!, it's all so easy when one knows how.
The other benefits of the book are the tutorials. These provide numerous exercises' to hone ones skills and climb the ladder to "Sketchup awareness". Part 3 offers an all too rare glimpse into the powerful tools that the `Sandbox' can provide (a feature that I understand Tal was instrumental in fine tuning with the people at Google) to create terrain and organic forms that can really add to ones models and offer endless possibilities. If you can imagine it, Tal's methods enable you to build it. Part four is perhaps the most important one, dealing with Sketchup's unique abilities to import CAD files and also how to greatly increase productivity and turnaround time by using the numerous `Ruby' scripts available.
This is more than just a beginner's book and it is more than just a landscape architects approach to using sketchup in his work. Whether you are an interior designer, a home builder, carpenter, student, an aspiring 3D artist, or a garden designer like me, this book is indispensable.

If you love to model in 3D, you will find this book to be of immense value. Words cannot convey the gratitude I have for this book. It has made me a better, wiser, calmer and happier modeler than even I thought was possible.
Two thumbs up and five stars all the way.


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Google SketchUp for Site Design illustrates a holistic approach to SketchUp: how it works and more importantly, what to do with it.
Filled with tutorials from front to back, the book focuses on the start and completion of projects that include rich detail and expression. Each part and chapter of the book builds on the previous chapters and tutorial.
You will learn how to approach modeling site plans, buildings and site elements: from modeling each of these exterior environment elements to piecing them together to generate a singular and expressive model.
The book culminates with tutorials demonstrating effective and simple ways to include grades and terrain using the Sandbox tools and how best to integrate the entire approach with AutoCAD and SketchUp.
Also included are links to supplemental on-line resources such as YouTube tutorials and free tutorial and example models from 3D Warehouse.
The book is useful for all SketchUp proficiency levels including beginners, hobbyists, and professionals.

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