Showing posts with label 3ds max. Show all posts
Showing posts with label 3ds max. Show all posts

4/06/2012

Mastering Autodesk 3ds Max Design 2010 Review

Mastering Autodesk 3ds Max Design 2010
Average Reviews:

(More customer reviews)
There seem to be two types of Max books. The ones with lots and lots of text that are hard to use as a reference - they are too cryptic to understand and generally the organization of the Bibles still leave me baffled. On the other end there are more tutorial/image based books, some are decent for what they are, but it is usually difficult to find a good blend of information and how to's. This book is more like the 3ds Max 2010 Bible, and although it covers much of Max, the glaring exceptions are the lack of information on rigging and biped - there is very little beyond the basic how to do a simple keyframe of a camera animation in this giant book.
One of the authors of this book wrote a really good reference/tutorial book called Master Visually 3ds Max 8. I still see my students from time to time carrying round a used copy of this book that they got at the school bookstore. It is starting to show its age - mainly because of the changes to the interface - but seemed to be an excellent intro book because the tutorials were limited to one or two pages, and the text was direct and to the point.
Regrettable this book is closer to the 3DS Max Bible on the continuum. It has a good amount of information, but it is really dense with text, which now a days with all the online video tutorials, are being used less and less. I wish McFarland would have gone back and revised his Max 8 book. That is what those learning Max really need. For a general introduction book I refer students to Maestri's 3ds Max at a Glancethe book has lots of pictures, provides a good overview of the entire program, and only suffers from tutorials that I find difficult to complete. The other book I would recommend for those new to Max would be Essential 3ds Max 2008. Although earlier versions of this series were lacking, this one got it right as a good intro book on Max. There aren't any color pictures, but its tutorials and information are more in-depth than Maestri's book.
So if you want an up to date 3DS Max book, you like reading and having a Max book that can be used as a reference, this is the book for you.

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The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software
3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files.
You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day.
Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more
Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software
Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light
Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs

Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.

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3/25/2012

Introducing 3ds Max 9: 3D for Beginners Review

Introducing 3ds Max 9: 3D for Beginners
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At first I thought to myself that this book was going to be your typical "BAD" computer book where you have to get up, look for people who know how to use 3Ds Max or you would either look for some written or video tutorials online to get you up and started running this software. So I honestly didn't bother buying the book at first until one day by coincidence my colleague happens to have the exact same book that I was looking at Amazon 5 days ago. He told me that the book is an easy read especially with the lingo that the author uses in this book. I didn't want to believe it however; as soon as I borrowed the book just 1 day I have literally completed 4 chapters of this AMAZING book! There was no question about it and I had to get hold of a copy of my own.
One of the best things that the user will be introduced in this book is that the author will get the user feet wet into the realm of CG in Chapter 2 where the user will create a simple animation and from there the author then explain how the CG world works today and how a user should be well equipped.
Honestly this is by far one of the best introductions to CG especially how to use a complex software as 3Ds Max 9. All I can say is that this book is only for the Novice and not for the semi or advanced users. However it still acts as a good reference book for the semi / advanced users.
Oh and One last thing I should mention. This may not seem important to you but to me it is. I only believe that a good computer book has to have color throughout the whole book because it makes the book fun to read with colors. But now I am going to have to change my belief on that because this book is completely in black and white and STILL the book surprises me to how EASY it is to read and to follow along through the CD exercise that accompanies this book.


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Video game and feature-film artists have used 3ds Max to create Halo 2, King Kong, Myst V, and more. Now you can harness this popular animation software with the clear, step-by-step instructions in this easy-to-follow guide. This book breaks down the complexities of 3D modeling, texturing, animating, and visual effects. Clear-cut explanations, tutorials, and hands-on projects help build your skills and a special color insert includes real-world examples from talented 3ds Max beginners.
Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

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3/14/2012

3ds Max: Character Modeling (DVD-ROM) Review

3ds Max: Character Modeling (DVD-ROM)
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This was a very in depth tutorial, I enjoyed it very much. Jim Lammers and Kenny Cooper did a very good job going through all the steps of modeling a character. The tutorial is very in depth, they went over the steps in taking pictures for guides for the model, went through the steps in photoshop as well unlike most of the tutorials I have seen. Once in 3d max they did a great job of actually going through all of the modeling with you unlike most tutorials where they give you directions for parts and skip them actually doing it. If you are looking for a great, easy to follow, in depth human modeling tutorial then this is the product you want.

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3ds max Character Modeling will take you through each step of modeling a character from head to toe. Starting with photographs of a human female model, source photography is prepared for modeling. Then, every step from the first polygon to the final tweak is illustrated and explained. Not only do you learn to build a human in general, but you'll build a specific human that matches the person in the photographs.The 16 page book is a handy guide to the included DVD disc. The DVD disc (data format) includes over 16 hours of high-resolution (1024x768) video in Quicktime™ MOV format, designed for crystal clear viewing on a computer monitor. Voice narraration on these movies by artists Kenny Cooper and Jim Lammers will guide you through each movie. A 3ds max scene file is saved on the disc for the start and end of each movie segment - 48 segments in all. DVD includes 48 Quicktime movies, plus source photography, all images used, and scene files that are compatible with both max 5 and 6. Tutorials were created in max 6 but the techniques and methodology are totally max 5-compatible. Designed for the intermediate level 3ds max user, this training video will help you learn how to use polygonal and sub-divisional modeling tools to create a fully articulated human 3D model. Follow along as each body part is created, matched, attached and refined. - Includes printed guide to all 48 movies - 16 hours of Quicktime™ Movies with audio - Suitable for intermediate 3ds max users (advise that you have a basic understanding of 3ds max before beginning) - High resolution 1024x768 captures - Movies created using 3ds max 6- Produced by Jim Lammers, co-author of the best-selling Maya Fundamentals books.

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2/23/2012

3-D Human Modeling and Animation, First Edition Review

3-D Human Modeling and Animation, First Edition
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Our Computer Animation students use this book to create stunning character animations. As a result, our alumni have been very successful in finding jobs at major studios such as PIXAR, MetroLight Studios, ABC Interactive, Encore Productions, etc.
Peter Ratner's book outlines the process of modeling and animating male and female human models in easy to follow steps. His illustrative directions guide one through every aspect of the human anatomy; all the way down to minute details such as modeling the fingernails. The author assumes nothing of the reader and therefore goes to great lengths to explain everything as clearly as possible. There are hundreds of illustrations that show each step in the modeling and animation process. In fact, there isn't one page in the book that doesn't have at least one illustration in it.
Professor Ratner's exquisite 3D illustrations are his own and exemplify the fact that he is an accomplished artist as well as author. As a 3D artist he understands the problems that face 3D modelers and animators. Unlike other authors who depend on outside artists to supply illustrations and techniques for their books, Professor Ratner is able to create his own. The numerous color illustrations from his former students are a significant testimonial to the effectiveness of his teaching methodology.
Our department has found it very easy to adapt this book to the various software packages that we are using. For example, even though the book is geared toward spline and NURBS based software, the students who are using LightWave have successfully adapted it for polygon modeling, boning and animating. The book is geared toward mid-level to high-end modeling software packages. Animators using low-end modeling and animation packages that do not have deformation tools might find it difficult to work with this book due to the limitations of their software. In any event, this type of software most likely lacks the tools for any kind of character modeling and animation.
This book's descriptive instructions, brilliant color and black and white illustrations and easy to follow layout practically guarantee improved results for the 3D artist. It has played an important role in our computer animation curriculum. I highly recommend this book to any student or professional interested in learning more about the exciting field of 3D character modeling and animation.
Professor Gary Chatelain, Design Department, James Madison University

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2/16/2012

Mastering Autodesk 3ds Max Design 2011 Review

Mastering Autodesk 3ds Max Design 2011
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I bought this book specifically for architectural visualization training--and that is exactly what the authors are giving.
The book is thorough, well thought out and extremely detailed--enough so that even a novice like me can follow along without any problems. I recommend this book.

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Autodesk's official guide to architectural visualization using 3ds Max Design
Exclusively endorsed by Autodesk, this comprehensive tutorial and reference thoroughly covers 3ds Max Design, the 3D modeling, animation, and rendering software used for architectural visualizations. It also includes essential material for students preparing for the new Certified Associate and Certified Professional exams. Examples come from projects that architects, designers, and planners actually encounter each day, while the workflows and instructions have been tested in real-world applications.
The official guide endorsed by Autodesk, with comprehensive information on using 3ds Max Design 2011 as well as achieving certification
Features step-by-step instructions and real-world projects that readers will actually encounter
Covers using the 3ds Max interface, working with Revit and AutoCAD files, using the data and scene management tools, modeling, simulating lighting effects, analyzing sustainable design features, setting up animated walkthroughs, and much more
Explains how to render real-world surfaces with architectural material and how to choose the renderer that creates the desired effect

Mastering Autodesk 3ds Max Design 2011 covers every facet of this powerful program.

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9/28/2011

Modeling a Character in 3DS Max, Second Edition (Wordware Game Developer's Library) Review

Modeling a Character in 3DS Max, Second Edition (Wordware Game Developer's Library)
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I purchased this book after skimming it over in a local store. I wish I had taken a closer look at it. I just came off a 2 week break from work and school. During my break I decided to work on a new model and following along with Mr. Steed's book. This turned out to be frustration hell. The methods in his book are fine if you are into wasting alot of time. Boolean and splines to make a simple character like the one in his book actually doubles your work. You wind up wasting more time cleaning up the errors from following his tutorial. Why he didn't demonstrate the way MOST people in the industry model, which is box modeling, is beyond me. He basicly tries to reinvent the wheel. I found much better tutorials for FREE on the web. Save yourself from learning bad modeling techniques. I happen to also know that Paul Steed DOES NOT model the way presented in the book. This should raise a red flag or two.

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In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to:Model with primitives,Use extrusions and Booleans, Mirror and reuse models, Optimize the mesh, Create and apply textures, Loft shapes

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8/30/2011

3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film Review

3D Automotive Modeling: An Insider's Guide to 3D Car Modeling and Design for Games and Film
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This delightful, detailed instruction booklet for 3D Automotive Modeling includes high quality color photos with the easy to follow step by step instructions. From the Chicago styled Hot Rod concept, vortex concept, modeling the Mobile Suit, etc. this is an excellent manual for helping break down the numerous advancements in interactive game technology, 3D development and application and other modeling aids. A fantastic book for anyone hoping to grasp this challenging, yet fun, technology. I especially loved all the numerous photos and sketches included in the Chicago Styled Hot Rod concept chapter. Andrew Gahan has put forth an instructional guide truly focused on helping anyone understand 3D Automotive concepts.

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Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, 3D Automotive Modeling starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use.

3D Automotive Modeling features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series.

You will get:

* Insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm * All tutorial files, models, textures, blueprints, and concept images on the associated web site * Access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros


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8/05/2011

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I Review

3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
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I've played around with 3ds max for a few years but never really got to grips with it until now.
3ds Max Modelling for Games has taught me more in a month than every other book and DVD I've wasted my money on all together.
The book is extremely simple to begin with, taking you through modelling a box, step by step.
Now I thought that this was a joke initially until I realised that the tutorial was not about modelling a box, but about setting 3ds max up properly with automatic backups, units, scale and the core principles of mapping and unwrapping textures. It even shows how to get a great looking render out of the simplest of models - something I had struggled with in the past.

The book moves on teaching more complex modelling techniques, more complex mapping and even how to take your own photographs and turn them into great looking texture maps - I didn't expect a number of great Photoshop lessons in a 3ds Max book.

Again the tutorials get more complex and cover normal mapping, dirt maps, ambient occlusion, scratch maps, specular maps, and complex lighting and rendering.
But the best thing about the book is that all of the tutorials grow all fit together as pieces of the final finished scene which is an abandoned warehouse. The models, the vehicle, the character - everything all fits together to make a scene with lots of rendering advice to put a good portfolio together.

Finally the book ends with some of the best advice I've ever seen on putting a portfolio together and how to act in an interview.

I haven't been able to put this book down since I got hold of it and I'm now looking forward to the massive character modelling tutorial.

5 stars from me.

p.s. The book has an accompanying website with extra content promised too.


Click Here to see more reviews about: 3ds Max Modeling for Games, Second Edition: Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I


The2nd edition of Andy Gahan's 3ds Max Modeling for Games, covering the latest version of 3ds Max is here. This book features the realistic style of art that the 1st edition covered, with six completely new chapters for the new version of the software.These newly added sections including: an Intro to 3ds Max, a new normal maps tutorial, expanded portfolio section, LOD's, a brand new environment and muchmore - as well as updates throughout covering latest version of Max.

The gallery will consist of a mix of inspirational concept art, and orthographics for the reader to build various models from. The book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) and consists of tutorials that start with simpler models and gradually move up to more complex builds.The strength of this book is that it teaches all of the important game modeling elements: character& environment modeling, mapping, texturing, basic animating of credible game characters and levels - using latest version of 3ds Max. As readers move from tutorial to tutorial, they build their own portfolio of high quality work.

Website (www.3d-for-games.com)is unique-an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach anddevelop new artists at work. Alsoincluded: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps& models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 currentposts- backing up the book with a lively forum and community of readers from all over the world, ready to help your work.

* New, expanded tutorials (with the time they take indicated) lead readers through a character and environment from beginning to end and become more complex as the book progresses * Companion website features a robust and supportive forum where readers can get commentary on new work, develop their skills and network with games professionals--currently has over 10,000 posts * Companion website also offers all project files for tutorials and source images and photos to keep the budding artist busy for months


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