Showing posts with label social networks. Show all posts
Showing posts with label social networks. Show all posts

7/11/2012

Complex Adaptive Systems: An Introduction to Computational Models of Social Life (Princeton Studies in Complexity) Review

Complex Adaptive Systems: An Introduction to Computational Models of Social Life (Princeton Studies in Complexity)
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At the time of writing this review, this book isn't searchable through Amazon, that's too bad because if you're reading the reviews wondering if it's worth buying, just browsing through any page from the intro or appendix B would clearly resolve any remnant hesitation. This book is a must have for anyone even remotely interested in complex adaptive systems. Scott Page and John Miller dress the landscape and state of the art of computational social science, the issues are motivated from the ground up and the existing approaches to resolve them explicitly detailed, yet using clear and jargon free language. For example, descriptions of the many concepts repeatedly used in the scientific method (of CAS et al) such as ergodicity or optimization theory are refreshing and insightful, simply stuff you don't get from textbooks, but rather that one would learn over years of experience doing.
In summary, the authors are handing us an expert summary of literature and developments of a complex field in a concise, fun and delightful read, it would be a shame to miss it.

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4/08/2012

Artificial Life Models in Software Review

Artificial Life Models in Software
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Remember Conway's Game of Life? Surely you must, if you are interested in this book. The Game has been around since the 70s. The editors have cultivated recent research papers that demonstrate how far the field has advanced. Reinforced by some pretty colour plates that depict artificial entities [dare we call them living?] in some surroundings. These include the modelling of bee flights through a garden, and simulated trajectories of a group of bacteria.
Nor is the Game of Life ignored. One plate shows it in three dimensions. The Game is played in 2 dimensions, with time as the third dimension. An obvious choice that gives interesting trajectories of the cells.
The narrative adds to the illustrations. By describing a variety of computer simulations [worlds?]. Where the experimenter can tweak many parameters, and watch her world unfold. Some worlds are impressively rich in complexity of observed behaviours.
The only drawback in the book is its skimpy index. A mere two pages. It should have been more detailed.

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The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media. Nowadays realistic physical and physiological simulation of natural and would-be creatures, worlds and societies becomes a low-cost task for ordinary home computers. The progress in technology has dramatically reshaped the structure of the software, the execution of a code, and visualization fundamentals. This has led to the emergence of novel breeds of artificial life software models, including three-dimensional programmable simulation environment, distributed discrete events platforms and multi-agent systems. This second edition reflects the technological and research advancements, and presents the best examples of artificial life software models developed in the World and available for users.

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3/19/2012

Understanding Agent Systems (Springer Series on Agent Technology) Review

Understanding Agent Systems (Springer Series on Agent Technology)
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There are several books on intelligent agents and multi-agents systems that I've come across, but most are either too broad-ranging and shallow so that they don't actually get to important core issues, or they're too narrow and mathematical for my liking (and for many others). This excellent book somehow manages to pull off the feat of providing a good introduction to agents, while also drilling down to some fascinating and deep issues in multi-agent systems. What's particularly good is that it does two things - it analyses and explains the issues with really clear textual description, and then provides a more formal description (using the Z specification language) that is surprisingly readable.
After providing an introductory chapter, the book presents a "framework" for understanding agent systems (hence the title) in which it brings together various different notions of agents. The chapters cover the framework itself, the different kinds of inter-agent
relationships that arise within it (to get to multi-agent systems), and more complex agents with greater sophistication. There are also a couple of case-study chapters that show how the model can be used to give descriptions of BDI systems and the contract net.
Throughout, the authors provide really good explanations, and then also formal descriptions using Z. Whether or not you buy the claim that Z is the most used industrial formal method, it turns out that despite the mathematical nature of the Z specification, the book as a whole is really very readable. It is worth noting that the level of mathematical description in the book for describing the framework and the systems is pretty close to abstract code descriptions (which is perhaps not surprising given that Z is intended for use for specifying software). With the appendix intro to Z, the book should also be a useful resource for developers wanting to understand exactly what would be involved in building systems.
One of the difficulties I've found when reading about agents is trying to make sense of some very different ideas and systems, and trying to understand how they fit together. This book provides some of the answers. In summary, the book covers some basic agent concepts, and builds them up to describe quite complex multi-agent systems, moving from abstract ideas to descriptions of specific implemented systems, and showing how they come together. It provides an excellent
introduction to agents, and keeps going to address some much deeper issues.

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Mark d'Inverno and Michael Luck presenta formal approach to dealing with agents and agent systems in this second edition of Understanding Agent Systems. The Z specification language is used to establish an accessible and unified formal account of agent systems and inter-agent relationships. In particular, the framework provides precise and unambiguous meanings for common concepts and terms for agent systems, allows for the description of alternative agent models and architectures, and serves as a foundation for subsequent development of increasingly refined agent concepts. The practicability of this approach is verified by applying the formal framework to three detailed case studies. The book will appeal equally to researchers, students, and professionals in industry.

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2/07/2012

Simulating Society: A Mathematica Toolkit for Modeling Socioeconomic Behavior Review

Simulating Society: A Mathematica Toolkit for Modeling Socioeconomic Behavior
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This book will help you design simulations. It doesn't take you trough the design on the simulation, but rather help you apply certain algorithms to your simulations. If you know simulations and require help in coding Mathematica, this book is for you.

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An exploration of the basis for social and economic behaviour. Using cellular automata in particular, the authors model various factors that are involved in a system of individuals who interact socially and economically with one another. Computer simulations in the social sciences provide a laboratory in which qualitative ideas about social and economic interactions can be tested. This brings a new dimension to the science, where 'explanations' abound, but are rarely subject to much experimental testing. The authors have chosen Mathematica because it has a number of features which make it uniquely qualified for use by social scientists, especially those without expertise in computer programming. Further, users can easily access and readily interact with the various 3.0 Mathematica notebooks, plus other data to be found at www.telospub.com.

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12/10/2011

Analogy-Making as Perception: A Computer Model (Neural Network Modeling and Connectionism) Review

Analogy-Making as Perception: A Computer Model (Neural Network Modeling and Connectionism)
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Melanie Mitchell's analogy-making as perception is a remarkably original book. It documents an artificial intelligence project known as copycat, which was implemented as the author's PhD project under Douglas Hofstadter.
Copycat is unlike anything in artificial intelligence. It is not a symbolic system, neither a connectionist one. The major goal of the project is to study the nature of concepts. Concepts, as we all know, are flexible, context-sensitive creatures. For instance, DNA has nothing to do with a computer program, but there is a sense on which we can see DNA as a computer program that guides embrionary development. DNA can also be seen as a zipper, as it "zips down" in two parts (for cell reproduction). Still another view would be DNA as a will, for it carries valuable hereditary "property". Now, DNA is in truth just a molecule, and nothing else. The question is, how can we see the same thing (such as DNA) as so many different things? Moreover, how can these fluid context-sensitive concepts be implemented in rigid, rule-obeying computers?
To which the answer is: what we view is the abstract roles that DNA plays in embrionary development, cell division, and in individual reproduction. And this is the very idea of "Analogy-making as perception".
Well, not so fast. The copycat project is not designed to grasp such extremely complex subjects as DNA, but, on the other hand, it presents a computational architecture that suggests what the nature of concepts is like, and how flexible concepts may emerge from inflexible mechanisms.
Copycat can solve analogy problems such as abc->abd:ijk-> ?. But it is not restricted to trivial ones. Consider the following analogy: abc ->abd:xyz->?. How would you solve it? How do you think that copycat solves it?
Obviously, this project doesn't fit in very easily in classical artificial intelligence, as it attacks some of the most pervasive ideas of the field, such as the separation of perception and cognition. In fact, I think this book redefines the major questions of artificial intelligence (and although Mitchell does not state it, I think the copycat model does not fall prey to either the frame problem or to the symbol grounding problem).
It is very unfortunate that this is not one of the best-selling books in AI. But I believe that it will ultimately make its mark on the History of the field, if for no other reason than it simply is the right approach to genuine intelligence and authentic understanding.
Should one day Amazon.com let me give a 6-star to a book, but charge me a dollar for giving it, this is one that would definitely deserve to be such a 6-star.
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PS. I would also recommend Hofstadter's Fluid Concepts and Creative Analogies; and Robert French's Subtlety of Sameness.

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The psychologist William James observed that "a native talent forperceiving analogies is... the leading fact in genius of every order." Thecentrality and the ubiquity of analogy in creative thought have been noted again andagain by scientists, artists, and writers, and understanding and modeling analogicalthought have emerged as two of the most important challenges for cognitivescience.Analogy-Making as Perception is based on the premise that analogy-making isfundamentally a high-level perceptual process in which the interaction of perceptionand concepts gives rise to "conceptual slippages" which allow analogies to be made.It describes Copycat - a computer model of analogymaking, developed by the authorwith Douglas Hofstadter, that models the complex, subconscious interaction betweenperception and concepts that underlies the creation of analogies.In Copycat, bothconcepts and high-level perception are emergent phenomena, arising from largenumbers of low-level, parallel, non-deterministic activities. In the spectrum ofcognitive modeling approaches, Copycat occupies a unique intermediate positionbetween symbolic systems and connectionist systems a position that is at present themost useful one for understanding the fluidity of concepts and high-levelperception.On one level the work described here is about analogy-making, but onanother level it is about cognition in general. It explores such issues as thenature of concepts and perception and the emergence of highly flexible concepts froma lower-level "subcognitive" substrate.Melanie Mitchell, Assistant Professor in theDepartment of Electrical Engineering and Computer Science at the University ofMichigan, is a Fellow of the Michigan Society of Fellows. She is also Director ofthe Adaptive Computation Program at the Santa Fe Institute.

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11/10/2011

Cellular Automata Machines: A New Environment for Modeling (Scientific Computation) Review

Cellular Automata Machines: A New Environment for Modeling (Scientific Computation)
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This is a terrific book that takes a step-by-step approach to cellular automata, especially for modelling. Within the first two chapters I had already found several interesting ideas for improving my own general-purpose automata program.
The part of the book that is most dated is the discussion of a specific hardware card and software designed for IBM PCs and ATs, and a specific dialect of Forth that can be used to program automata that will run on this card. Obviously this is no longer the mainstream approach to programming automata - even massively parallel systems programming has moved away from Forth. For me, I think of it as pseudo-code instead of a program example, and the book is still very very useful.
So on the whole, I would say this is a valuable addition to the bookshelf of any automata enthusiast.

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Recently, cellular automata machines with the size, speed, andflexibility for general experimentation at a moderate cost have become available tothe scientific community. These machines provide a laboratory in which the ideaspresented in this book can be tested and applied to the synthesis of a great varietyof systems. Computer scientists and researchers interested in modeling andsimulation as well as other scientists who do mathematical modeling will find thisintroduction to cellular automata and cellular automata machines (CAM) both usefuland timely.Cellular automata are the computer scientist's counterpart to thephysicist's concept of 'field' They provide natural models for many investigationsin physics, combinatorial mathematics, and computer science that deal with systemsextended in space and evolving in time according to local laws. A cellular automatamachine is a computer optimized for the simulation of cellular automata. Itsdedicated architecture allows it to run thousands of times faster than ageneral-purpose computer of comparable cost programmed to do the same task. Inpractical terms this permits intensive interactive experimentation and opens up newfields of research in distributed dynamics, including practical applicationsinvolving parallel computation and image processing.Contents: Introduction. CellularAutomata. The CAM Environment. A Live Demo. The Rules of the Game. Our First rules.Second-order Dynamics. The Laboratory. Neighbors and Neighborhood. Running. ParticleMotion. The Margolus Neighborhood. Noisy Neighbors. Display and Analysis. PhysicalModeling. Reversibility. Computing Machinery. Hydrodynamics. Statistical Mechanics.Other Applications. Imaging Processing. Rotations. Pattern Recognition. MultipleCAMS. Perspectives and Conclusions.Tommaso Toffoli and Norman Margolus areresearchers at the Laboratory for Computer Science at MIT. Cellular AutomataMachines is included in the Scientific Computation Series, edited by DennisCannon.

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