Showing posts with label disney. Show all posts
Showing posts with label disney. Show all posts

10/20/2011

Empirical Modeling in Economics: Specification and Evaluation Review

Empirical Modeling in Economics: Specification and Evaluation
Average Reviews:

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This is probably the first and the last econometrics book I will have read just for fun! Although the title of the book sounds daunting, I found it very easy to read. If you are interested in intutions behind building econometric models, you should consider reading this book. A word of caution: if you want to find something that treats this subject rigorously, this may not be the book you want to buy. Just to have fun with econometrics is the general idea here.

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In these three essays, Professor Granger explains the process of constructing and evaluating an empirical model. Drawing on a wide range of cases and vignettes from economics, finance, politics and environment economics, as well as from art, literature, and the entertainment industry, Professor Granger combines rigor with intuition to provide a unique and entertaining insight into one of the most important subjects in modern economics. Chapter 1 deals with Specification. Chapter 2 considers Evaluation, and argues that insufficent evaluation is undertaken by economists, and that models should be evaluated in terms of the quality of their output. In Chapter 3, the question of how to evaluate forecasts is considered at several levels of increasing depth.

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10/11/2011

CultTVman's Ultimate Modeling Guide to Classic Sci-Fi Movies Review

CultTVman's Ultimate Modeling Guide to Classic Sci-Fi Movies
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Reference books and how-to books for modelers are a small niche in the market, and they've been almost entirely oriented toward the military modeler. Now at last is an in-depth how-to book for the science fiction kit builder. We're not out in the cold any more! Steve Iverson has gathered a gaggle of the best sci fi modelers from around the CultTVMan internet community, and they've given us step-by-step articles on building and improving such kits as Polar Lights' Robbie the Robot and C-57D spaceship, Lunar Models' Proteus and Discovey, and many other mainstream and garage industry models. The book is capped off with a fascinating history of the filming model of the Starship Enterprise from Star Trek: The Motion Picture through its retirement, with some wonderful reference photos of the ship - worth the price of admission alone!

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CultTVman's Ultimate Modeling Guide to Classic ScienceFiction Movies features 152 pages of material covering all yourclassic science fiction subjects: Forbidden Planet, War of the Worlds,2001, A Space Odyssey and more!Contents includes:A Trip to the Moon - the first sci-fi movie spaceship; Flash Gordon's Rocketship; Destination Moon's Luna; Rocketship X-M; Gort from The Day The Earth Stood Still; The War of the Worlds Martian War; The Nautilus from 20,000 Leagues Under the Sea;The C-57D from Forbidden Planet; Robby the Robot;The Time Machine;The Proteus from Fantastic Voyage; The Planet of the Apes spaceship; The Discovery from 2001 and 2010; The Orion from 2001; The Enterprise from Star Trek the Motion Picture. The introduction is by Star Trek's Rick SternbachAmong the model building information and techniques are painting your ships; diorama creation; metalic paint finishes; lighting; resin building; casting parts; resin figure building; styrene kit construction; creative model displays; aftermarket parts.Articles about the Discovery and Enterprise studio models.Contributors include: John Lester from Starship Modeler, Jim Piszar, Dave Bengel of Skyhook Models, Bill Bryan, Ron Gross, Jim James, Marc King, S.M. Clark, Joel Tavera,Shane Johnson, Greg Harmon, Mike Evans from Lunar Models, Michael Alvarez, Jay Chladek, Don Matthys, and Kyu Woong-Lee.

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9/03/2011

Stop Staring: Facial Modeling and Animation Done Right Review

Stop Staring: Facial Modeling and Animation Done Right
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Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn't allow shortcuts; I don't think it ever can or will. If you can accept that all 40 shapes are needed to model the range of human facial expression, this book is for you. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all. The result is a talking head, simply amazing in its range and control of nuance. Still, 40 heads per character is a huge investment. Is it worth "Doing Right?" Or can you continue to fake it? Buy the book; play with the rig; and find out for yourself.

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