Showing posts with label cartooning. Show all posts
Showing posts with label cartooning. Show all posts

9/16/2011

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation Review

3D Art Essentials: The Fundamentals of 3D Modeling, Texturing, and Animation
Average Reviews:

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This book was created by Ami Chopine who's excellent video tutorials at Geekatplay.com have inspired me. The book is a thorough walk-through on what the 3D art process is all about. The focus is not on any particular application like 3ds Max or Maya, but looks in detail at the procedures. Although I enjoyed the book, I found myself wanting to try out the projects and lessons on my computer, but to do so I had to translate the procedures into specific steps for Max.
So, It doesn't matter what 3D application you use or plan to use, this is the best introduction to 3D Art I've seen. Ami is meticulous and where I found it most helpful is that even after decades of doing 3d art, I picked up some work flows that have made me more efficient. I recommend this book for anyone curious about what 3D art is all about, and for people who want an excellent overview of techniques used in 3D art to create outstanding images.

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Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.

*Teaches the basics and principles behind creating 3D art with these tips and techniques that cover everything from texturing to painting and scripting to rendering *Filled with 30 print and video tutorials for written by Ami Chopine of GeekAtPlay.com and featuring new models from Daz3d.com! *Companion website includes models, animations, video tutorials, links, and more


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9/03/2011

Stop Staring: Facial Modeling and Animation Done Right Review

Stop Staring: Facial Modeling and Animation Done Right
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Brilliant concepts and discussion of details, but somewhat slow in painting the big picture. He never really comes out and says it, so I will. The end result is a control rig for 40 blend shapes, each painstakingly hand drawn and tuned. The state of the art doesn't allow shortcuts; I don't think it ever can or will. If you can accept that all 40 shapes are needed to model the range of human facial expression, this book is for you. Osipa makes a compelling argument that each is necessary; guides you through the modeling to make it possible; and wraps up with an elegant rig to control and manage them all. The result is a talking head, simply amazing in its range and control of nuance. Still, 40 heads per character is a huge investment. Is it worth "Doing Right?" Or can you continue to fake it? Buy the book; play with the rig; and find out for yourself.

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