11/28/2011

Modeling Digital Dinosaurs (Charles River Media Graphics (Software)) Review

Modeling Digital Dinosaurs (Charles River Media Graphics (Software))
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If modeling dinosaurs is your passion then I highly recommend this book. It is packed full of information on modeling and texturing. Authough the book is not software specific the Author does admitt that many of the models were created using Newtek's Lightwave software. No problem, I'm a dedicated LW fan. The CD doesn't have any models on it and it only has one animation that's lame (no secondary motions in its walk and its a pixalated low res). The textures on the CD are fine for use but they are not of a super high resoulution. That's ok because the book tells you how to make your own using Photoshop. This book also will not cover bone structures, IK setups or animation. That's really another subject so I'm not dissapointed. I bought the book for modeling and texturing and that just what I tought me. OH ya! It's easy to read but you need to know how your software works first because he is not going to tell you each step and every icon in a software. This is just technique that applies to many softwares on the market today. I'm very pleased and I would like to see Ken write more books. Good job Charles River Media.

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Dinosaurs have fascinated people for centuries. Children are in awe of their incredible sizes and shapes, artists are drawn to their earthy colors and complex textures, and movie producers are inspired by their box office appeal. With today's powerful software and hardware tools, artists can bring these awesome beasts to life with amazingly realistic results. Modeling Digital Dinosaurs explores how to model these fascinating creatures, while teaching modeling skills that can be easily applied to a wide variety of modeling projects. Using a step-by-step approach, every detail of the modeling process is covered from researching the animals to model construction, texturing, and final rendering. All of the techniques are written from a non-software specific approach, providing a useful guide, regardless of your software preference (LightWave, Maya, 3ds max, etc.). You'll learn how to model a Pteranodon, texture the rugged skin on Tyrannosaurus Rex, and render the imposing horns of a Triceratops. And once you've worked through the other dinosaurs and their unique features, you can try creating your own favorite. So let your modeling adventure begin.

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