7/26/2011

Polygonal Modeling: Basic and Advanced Techniques (Worldwide Game and Graphics Library) (Wordware Game and Graphics Library) Review

Polygonal Modeling: Basic and Advanced Techniques (Worldwide Game and Graphics Library) (Wordware Game and Graphics Library)
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I was looking to learn Maya after years of using 3ds max, and this book's Maya Quick Start chapter got me right to the poly modeling tools and workflow without any detours. The tutorials have lots and lots of pictures--any semi-experienced modeler could work from the pictures alone. There is also a short, well-worded, to-the-point chapter on modeling for games, with the best explanation I've ever seen of poly arrangements and their importance. It's great to see a book with so little fluff and so much substance.

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Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya.Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

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